CM. Relatório Global de Educação do Rubin
Criativa solução de problemas é tão importante quanto STEM, e um hack-a-thon de um dia inteiro com sede na Califórnia está colocando o foco na criatividade, em vez de codificar. A developer in today’s world needs more than engineering, habilidades de matemática e tecnologia. The process of creating product is also about design-thinking, creativity and communication competencies.
While attending an Adobe Education Leader summit, educator Lisa Gottfried came up with the idea of producing the first-ever Create-a-thon to showcase student creative work. Students were given an entire day to explore, criar, make and share their works of art with international artists in the festival. Gottfried is now in the process of expanding the program. A Pesquisa Global para a Educação boas-vindas Lisa Gottfried to learn more.
Pesquisa de mercado indica que o mercado global gamification em todo o mundo chegará a US $ 22,9 bilhões até 2022. Seppo é uma empresa finlandesa especializada em aprendizado baseado em jogos. plataforma gamification de Seppo (chamado Seppo) é projetado para interativo e personalizado de aprendizagem e é usado em organizações educacionais em mais de 40 países a nível mundial. Seppo has developed a tool that enables teachers to turn lesson plans into interactive games that students can play on mobile devices while getting real time feedback from their teachers. A Pesquisa Global para a Educação spoke with Seppo’s CEO, Riku Embryo, to learn more.
Como podemos dar às pessoas as habilidades que eles precisam para evitar conflitos de escalada e ensinar-lhes que a colaboração funciona melhor? How can learning institutions create effective education models aimed at significantly reducing all forms of violence?
Este mês, A Pesquisa Global para a Educação caught up with three-time nominee for the Nobel Peace Prize, Scilla Elworthy, who founded Peace Direct in 2002. The goal was to fund, promote and learn from local peace-builders in conflict areas. Her latest book, O Plano de Negócios para a Paz, presents 25 tried and tested strategies for preventing war and conflict. The book is supported by an online course that teaches skills and techniques for promoting peace and tolerance. All this research and curriculum is naturally good timing for the UN’s SDG16.
Our world continues to change at a dramatic pace, and yet the learning spaces our children spend so much time in have not. Lene Jensby Lange is the founder of Autens, a leading Danish consultancy dedicated to re-imagining creative learning spaces. “We seem to be numbing creativity and treating students with a same-size-fits-all philosophy that leaves too many of our students disengaged with their life as learners and not supporting their full potential.” A Pesquisa Global para a Educação convidamos Lene Lange Jensby to find out how she is solving this problem.
We’d all like to thank ourcolaboradores globais, professores, empresários, pesquisadores, líderes empresariais, students and thought leaders from every domain who shared perspectives on the future of learning withA Pesquisa Global para a Educaçãoeste mês. We look forward to continuing our important conversations in 2020.
C. M. Rubin (Cathy) is the founder of CMRubinWorld, uma editora on-line focada sobre o futuro da aprendizagem global, e o co-fundador do Planeta Classroom. Ela é a autora de três livros best-sellers e duas séries on-line amplamente lido. Rubin recebeu 3 Upton Sinclair Awards de “The Search Global para a Educação”. The series which advocates for Youth was launched in 2010 e reúne líderes ilustres de todo o mundo para explorar as questões de educação-chave enfrentados por nações.
Siga C. M. Rubin no Twitter: www.twitter.com/@cmrubinworld
Comentários Recentes